Before she became a Guild Adept, I reviewed a couple of adventures by Ashley Warren, one of which is a solo adventure. I have also done a review for an epic adventure by JVC Parry. Florian Emmerich of Poison Potion Press is new to me. But given my familiarity with the other two authors, I was pretty sure Warriors of Sehanine would be good.
Warriors of Sehanine
Creators: Florian Emmerich, JVC Parry, and Ashley Warren
Publisher: DMs Guild
Cost: $4.95
Product Length: 38 pages
Witnessing a band of orcs razing their sacred land, a group of reclusive elves decide action must be taken. With their focus on routing the orcs, the elves left themselves exposed. Now a black dragon in search of a new domain has her sight set on Ravenglade Keep. What no one immediately realizes is that this dragon is unlike any other they’ve encountered before. Duskbringer has already killed several elves and will seemingly not stop until they’re eradicated. Nonetheless, the survivors must confront this new terror to save their land and their secrecy. But they can’t do it alone. What machinations are in play? What is this dragon’s true goal? Is she really the Big Bad? Or is something more sinister afoot?
If that isn’t enough to excite your players then I think they’re playing the wrong game. Fire them. Recruit better players. Then run this adventure for them once they’re 3rd to 5th level. I get that many people shy away from pre-written adventures because they’re either too linear or otherwise inappropriate for the DM’s particular setting. Kick that notion to the curb with Warriors of Sehanine. There is so much rich background with this adventure that you, the DM, won’t be stuck when your players inevitably lead things off the rails. You will have enough to answer unexpected questions, allow the players to go completely sideways, revisit as a sequel of sorts, or even replay it with the same people running different characters.
The astute D&D aficionado will recognize that this adventure’s setting in the Wood of Sharp Teeth is known for lycanthropes, among other things. Additionally, that guru will remember this is near Baldur’s Gate. With the recent publication of Baldur’s Gate: Descent Into Avernus, one could easily tie in Warriors for a side quest that’s as epic as any I’ve read in a long time. But even if you aren’t running your games in anything like this setting, a few name changes and you’ll be good to go. Give it a shot. You’ll love the art, organization, and the writing. Minor proofreading errors aren’t enough to detract from a wonderful adventure that has a lot of replayability, a rare trait in a D&D adventure.
Pros
- through the roof production
- wonderfully compelling backstory
- a lot of bang for your buck with the maps, minis, and handouts so you can show players the NPCs/monsters without shielding any text
Cons
- minor proofreading errors